R
Rishtaara
Mathematics · Class 3

Play with Patterns

Learn Play with Patterns with notes, examples, and practice questions.

3 sections15–25 min read3 MCQs · 1 examples

Chapter Overview

A valid rule must explain every step in the pattern.

Play with Patterns extends repeating patterns to number rules, shape rotations, and growing designs. Learners state a rule, find missing terms, and create patterns that others can continue.

Number Rules

  • Differences between neighbouring terms reveal many rules.
  • In 4, 8, 12, 16, the rule is add 4.
  • Alternating patterns may use two rules in turn.

Shape and Design Patterns

  • A motif is a small design unit that repeats.
  • A shape may turn, flip, or change colour at each step.
  • Growing patterns add the same feature to each new stage.

Solved Examples

Step-by-step solutions — read each step before checking the final answer.

Find Missing Terms

Complete 7, 12, 17, ___, ___.

  1. 1Find the difference: 12 − 7 = 5 and 17 − 12 = 5.
  2. 2Add 5 to 17 to get 22.
  3. 3Add 5 again to get 27.

Answer

22, 27

Key Points to Remember

  • Patterns follow repeatable rules
  • Differences help reveal number rules
  • Some patterns alternate between rules

Exam Tips

  • Check at least two changes
  • Describe exactly what turns, grows, or repeats

Practice MCQs — Play with Patterns

Test your understanding with topic-wise multiple choice questions. Explanations appear after each answer.

Question 1 of 3Score: 0/0

What comes next: 6, 12, 18, ___?