Mathematics · Class 3
Play with Patterns
Learn Play with Patterns with notes, examples, and practice questions.
3 sections15–25 min read3 MCQs · 1 examples
Chapter Overview
A valid rule must explain every step in the pattern.
Play with Patterns extends repeating patterns to number rules, shape rotations, and growing designs. Learners state a rule, find missing terms, and create patterns that others can continue.
Number Rules
- Differences between neighbouring terms reveal many rules.
- In 4, 8, 12, 16, the rule is add 4.
- Alternating patterns may use two rules in turn.
Shape and Design Patterns
- A motif is a small design unit that repeats.
- A shape may turn, flip, or change colour at each step.
- Growing patterns add the same feature to each new stage.
Solved Examples
Step-by-step solutions — read each step before checking the final answer.
Find Missing Terms
Complete 7, 12, 17, ___, ___.
- 1Find the difference: 12 − 7 = 5 and 17 − 12 = 5.
- 2Add 5 to 17 to get 22.
- 3Add 5 again to get 27.
Answer
22, 27
Key Points to Remember
- ✓ Patterns follow repeatable rules
- ✓ Differences help reveal number rules
- ✓ Some patterns alternate between rules
Exam Tips
- • Check at least two changes
- • Describe exactly what turns, grows, or repeats
Practice MCQs — Play with Patterns
Test your understanding with topic-wise multiple choice questions. Explanations appear after each answer.
Question 1 of 3Score: 0/0
What comes next: 6, 12, 18, ___?